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Tarkov currency converter
Tarkov currency converter







tarkov currency converter
  1. #TARKOV CURRENCY CONVERTER UPDATE#
  2. #TARKOV CURRENCY CONVERTER MODS#
  3. #TARKOV CURRENCY CONVERTER CODE#

Split boss chances between locations, because killa and glukhar now spawns in streets. White/Black list for the quests, I just didn't have time to work with that, maybe next week with hotfixes that will most likely appear by that time.Īs usual, more tooltips, more text clarifications Using Softcore or safe exit won't make your cases dissapear, I haven't done anything, seems like the issue was on AKI side.

tarkov currency converter

Made an exception for saferoom exit in Interchange so it won't be affected by extracts modifiers.įixed Fence refusing to sell preset guns.

#TARKOV CURRENCY CONVERTER CODE#

(although I probably need to add more legal notices here and there, idk, bureaucracy ain't my forte)Īdded missing compare checks in GFVE - Stims, Drugs.įixed the mis-location of boss chances in the code into a proper place.Ĭouple of fixes related to transition from 3.4.0 to 3.5.0, Barter limits, Durability, etc.Īdjusted current values from DB to default GFVE values

#TARKOV CURRENCY CONVERTER MODS#

Rating in fleamarket section - no player use of itġst - Ereshkigal is no longer maintaining own mods or exist in the project AKI.Ģnd - The license itself has outdated and refers to old AKI contacts (such as guilded)ģrd - the initial piece that was base for SVM was heavily overwritten over the course of changes for the almost 2 years, Eresh will still be included in credits to the end of cycle of this program.Ĭurrently SVM will hold same license as GFVE did, CC BY-NC-ND.

#TARKOV CURRENCY CONVERTER UPDATE#

Spreadsheet is no longer maintained, I'll ditch it due to no practical use of it and complexity to update it for every value every update. Visuals of numeric boxes, they are now aligned to centerĬertain fields that were related to time were changed to minutes instead of seconds. New links to the mod's webpage and EFT wiki related to skills and hideoutĬustom properties can go as deep as 10 fields, so you can possibly adjust any filter inside database.

tarkov currency converter

Some couple of functions in experimental section.Īdjustments for amount of items in airdrop crateĪdded one of the tester's preset into main build New fields related to Streets and Lighthouse - Zryachiy in boss chances, airdrops and loot for streets Scav Section with couple requested features, moved scav timer in to it. I need to take a break for a day after so much changes.

tarkov currency converter

Terminal flaws and half of Next version features still persists in TODO list.Īlthough it will load just fine, some values related to bots and scav might be misplaced.Ĭhange list is quite big, I may miss something. Hideout Construction/Production won't bug anymore with weird values if you set minimum multiplier, fixed and double checked.Īdded a checker to avoid enabling both friendly and hostile scavįixed streets of Tarkov `all sides extracts` to actually include all extracts. Mostly fixes, whole Experimental section is fixed, the issue was not actually barters but ballistic coeffecient was working while that section was enabled and was throwing NaN due to my stupidity.Įverything else in that section was also being set to it's places, so no more black shutters. New fields in bots section, boss chances can be set separately per location if they have multiple maps where they can spawnĬhanged the message related missing loader.Because seems like it's not a common sense to create one. New additions to scav section, base car extract gain and it's multiplier for each subsequent extract. Thanks for Beta test Sorry for the bugs - Įven took me one more day than expected to fix them









Tarkov currency converter